
The blue blur is not the only thing to undergo alterations – horrendous level designs are a new addition and cause the action to slow to a crawl at times. This move makes the game undeniably easier and is a necessity to exploration and completion of the stages. Sonic has also been given a new move, the homing attack, which was predominant in his 3D outings. No longer can you spindash out of tight spots by building up speed between walls, you have to slowly build up speed by running. Everything from Sonic’s running mechanics and the ability of his spindash to his very own jump has been altered. The “revamped” gameplay is going to have players divided, since vital elements of the classics have been meddled with. It is useful for connecting attacks and solving mid-level puzzles. When you’re close enough to an object or an enemy, you can press the jump button twice to auto-target them. Sonic has a special new ability added to his arsenal in Sonic 4: the homing attack.


If Sonic takes a hit from an enemy, though, he’ll lose all the rings he’s carrying and he’ll want to grab them quickly-lest he be attacked again and lose a life. He can also perform a spindash, a maneuver that allows him to curl up for a temporary speed boost. Sonic can jump to defeat enemies, ricochet from spring to spring, and interact with the environment in various ways. Run through levels at blistering paces, fight off enemies in typical platformer fashion, collect rings, and nab the occasional power-up.

Longtime fans will know exactly what the gameplay entails.
